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Author / WWW | Name / Download | Plugin Type |
Jon Watte | kiloWatt X-port v1.5.0 10.5 MB |
Import / Export |
Compiled / Description | ||
16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. |
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Author / WWW | Name / Download | Plugin Type |
Sim Ops Studios, Inc. | Wild Pockets Exporter v1.0 1.55 MB |
Import / Export |
Compiled / Description | ||
11.07.2009 This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include: - Textures and models are automatically packaged together during export - Direct export of bump / normal maps without manual intervention - Support for collision editing - Lets you control physics properties and other game behaviors |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryENGINE2 Exporter v1.5 54.8 MB |
Import / Export |
Compiled / Description | ||
27.04.2009 The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v3.3 47.4 MB |
Import / Export |
Compiled / Description | ||
24.04.2009 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. |
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Author / WWW | Name / Download | Plugin Type |
tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
Compiled / Description | ||
05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Author / WWW | Name / Download | Plugin Type |
Feeling Software Inc. | ColladaMax v3.05C 4.42 MB |
Import / Export |
Compiled / Description | ||
15.12.2008 ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Worldweaver Ltd. | DXmesh v1.2 116 KB |
Import / Export |
Compiled / Description | ||
13.10.2008 Allows Max to import and export DX meshes for use in DX Studio, a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.22 1.33 MB |
Import / Export |
Compiled / Description | ||
12.08.2008 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
Randall Hand | PLY File Importer v1.0 26.5 KB |
Import / Export |
Compiled / Description | ||
30.07.2008 This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident. |